Lauffray
Invisible Cities
It seems that the majority of questions I ask on RFF are push dev related but here goes 😛
I've recently switched to Xtol for push processing my TriX@1600 and I'm wondering, since it's a speed increasing developer, whether it makes sense for me to reduce agitation times. I've tried dev for 16.5min with 3 very gentle inversions every 90sec, the result is ok to my taste.
I could use a bit more contrast, wouldn't mind the grain and 16.5min is definitely too long. I haven't done this with Xtol yet but with Rodinal, standard one minute inversion frequencies gave me very dark and contrasted negatives, would this happen with Xtol or is it purely an exposure question ?
thanks guys !
I've recently switched to Xtol for push processing my TriX@1600 and I'm wondering, since it's a speed increasing developer, whether it makes sense for me to reduce agitation times. I've tried dev for 16.5min with 3 very gentle inversions every 90sec, the result is ok to my taste.
I could use a bit more contrast, wouldn't mind the grain and 16.5min is definitely too long. I haven't done this with Xtol yet but with Rodinal, standard one minute inversion frequencies gave me very dark and contrasted negatives, would this happen with Xtol or is it purely an exposure question ?
thanks guys !