Automation ...

I'm still not clear how that works, Stewart - I'm guessing its similar to Google Glass. I know Glass works through voice commands or a simple press of a button, but the Autographer is slightly ambiguous in its method of operation. From the short Vimeo available on its site, it appear it may take sequential shots automatically, until its media storage is full, then overwrites, perhaps?

In that case, the owner would simply be a vessel on which the Autographer rides and seemingly adds no input.

Interesting concept, but likely not for me.
 
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... no I'm not sure how it works exactly, it was more the almost total abdication of control being advertised as a technical advancement
 
There are video cameras like the GoPro Hero cameras that basically already do this. Making art with these will be a matter of editing, redacting, to pick out the important stuff. Post-visualisation rather than Pre-visualisation.
 
It's all in the Akashic record anyway. This just auto-records it. Why bother with fussy, annoying cameras? I'd like to record what I see without heavy, silly gadgets like lenses and sensors.
 
I went for the "Imperial Edition" - having one surgically embedded in my face.

[I'm imagining a Dr. Who episode where the world has devolved to "World
of the Autographers" - every second of everyone's life is recorded and
stored away somewhere for future replay. Life on Earth gets wiped out but
a computer replays everything in an endless loop and we all live on forever.
]

Whew ! . . . glad I'm done with that - too many Dr. Who's lately. :D
 
Link ... at what point do/did photographers cease to be artisans?

A photographer ceases to be an artist when he/she stops thinking and creating.
It is the question of the mindset and attitude, not the tool.

Yes, even with gizmos like the one referenced, you can still create art works.
 
There are video cameras like the GoPro Hero cameras that basically already do this. Making art with these will be a matter of editing, redacting, to pick out the important stuff. Post-visualisation rather than Pre-visualisation.

Having used automated and unattended cameras for sports (mostly climbing and skating) photography and videos I can tell you that there is a quite unusual amount of pre-visualization needed to get anything reasonable out of them.
 
... well it was a craft from its invention, Niépce didn't just pop down to the chemist to get his stuff developed, but betewwn Niépce and the Autographer there have been changes I suggest, no?

I think a craftsman would tell you that not everybody who builds something is a craftsman. One would wonder if Niépce is more properly an experimenter or a craftsman. Certainly Daguerre was both - but there were also a lot of people just fooling around from the very beginning.
 
I would say the point where the concern is more about what the gear does than what can be done with it.

.. I was asking about the photographers role however, this section being the philosophy of photography rather its technology ... like; at what point did technology make the craft redundant? ... sort of thing
 
... like; at what point did technology make the craft redundant? ... sort of thing

I would argue that point is not yet. Possibly never. A camera can record the scene but only a craftsman can make data into a photograph.

I recall the fuss when a camera trap pic won the Wildlife Photographer of the Year competition. Lots of people objected as it wasn't their thing. But for me it's a great shot that took guile and craft to achieve.

http://www.nhm.ac.uk/resources/visit-us/whats-on/wpy/live/2008/popup/01.jpg
 
This isn't really much different from doing your cropping in the darkroom rather than in the camera. In both cases, the person who's taking the picture doesn't really know what the photo is until later when he starts working with it trying to drag "art" of a more or less random act of snapping. Some people are already exercising this strategy making "art" from Google's street view photos: http://www.telegraph.co.uk/technolo...treet-View-a-photo-project-by-Jon-Rafman.html
 
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