Dante_Stella
Rex canum cattorumque
I think I have finally identified why I don't really like pictures that rely on razor-thin depth of field - aside from the obvious cliche and crutch-like nature of a lot of them, they tend to make my eyes "hunt" in trying to resolve the background. By virtue of being a flat image, that background can't be focused by the human eye the same way it could if it were a live scene.
In a real-world scene, your eye instantly refocuses as you look at different things, simulating infinite depth of field, even if the optics of your eye more resemble a Lomo than a Super-Angulon. Think about it: how often do you really see ultra-shallow DOF without a camera as intermediary?
Or am I off my rocker here? In a somewhat greater sense, the current pop aesthetic (vignetting, focus falloff, etc.) also seems to be (at least unwittingly) simulating age-related vision degradation - which might be driving a little of the generational difference in views of shallow DOF (and other optical defects/"character"). You can see why older people might not like it if at some level it simulates how doctors tell them things could look in real life.
https://themachineplanet.wordpress.com/2019/05/02/creativity-vs-eyestrain/
Dante
In a real-world scene, your eye instantly refocuses as you look at different things, simulating infinite depth of field, even if the optics of your eye more resemble a Lomo than a Super-Angulon. Think about it: how often do you really see ultra-shallow DOF without a camera as intermediary?
Or am I off my rocker here? In a somewhat greater sense, the current pop aesthetic (vignetting, focus falloff, etc.) also seems to be (at least unwittingly) simulating age-related vision degradation - which might be driving a little of the generational difference in views of shallow DOF (and other optical defects/"character"). You can see why older people might not like it if at some level it simulates how doctors tell them things could look in real life.
https://themachineplanet.wordpress.com/2019/05/02/creativity-vs-eyestrain/
Dante