well, I've been doing both for a long time. 10 years in digital and 5 years in traditional. I always did B&W in the darkroom, and have done color and B&W digitally since it became reasonably possible for consumers to do so.
It is hard to compare the two. It's somewhat of a generational thing, or at least it depends largely on your comfort level with computers. Traditional work is much more delicate.
With inkjets, you have three major steps in the process:
1. Scanning the neg or opening the digital file. Scanning requires considerable comfort with computers and a strong knowledge of the digital/analog relationship. Understanding what you see is important. Highlight blowout, grain, shadow detail, noise, scanning artifacts, etc.
Working with digicam files is only different from scanning in that you have already got the image. Well, not really, but it is close enough.
2. Working with the file. Software has a learning process, working with multiple pieces of software, Understanding histograms, contrast, curving, color correction, file types, compression, filters, linear/bicubic resizing, ppi/dpi/inches on and off screen, etc. This is very knowledge intensive. Requires that you understand how the digital file correlates with the analog equivalent. Color spaces is a big one.
3. Printing the file. Gotta have your LCD/CRT monitor calibrated. Understand how your working colorspace corresponds with the printer's ideal Color gamut, etc. Are your tones or colors going to clip? etc, etc.
In traditional (I know very little about this), you have a shot at higher quality output, but you don't have the luxury of preparing the image before printing it. You have to simpy know what you're doing and how all those factors are going to work together. It is much more dependent on confident, perfect control of the process. No drafting out the image is possible. I think inkjet printing offers greater control, but traditional printing offers greater possible quality.
So, really, you can do more while knowing less (with digital). The learning curve is going to be lower only because you can play around with Photoshop for a week and get things pretty well figured out. Can't do this in the darkroom and end up in the same position.