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... Classical design principals, not to be confused with the Classical Order, which is a well defined order of architectural types. Sometimes classical design seems to be a whatever people decide to pull out of the bran-tub ... so I'm not suggesting this list is comprehensive.
Shape and Proportion; including Pi, the golden ratio and the so called rule of thirds and the like
Geometry; regular forms and I suppose Pi, the golden ratio again
Balance; positioning orientation and harmony in the elements
Field of View; the area within the image that holds your attention
Negative Space; the area that isn't Field of View
Eye-Line; how the viewer's eye finds it's way round the image
Contrast; or value, the difference between the light and dark bits
Repetition and Rhythm; repeats, patterns and rhythms
Illumination; lighting
Form; modelling, shading and like
Colour; the colours and their combination
Perspective; I've never been sure if perspective belongs here, but it has to go somewhere
... you could probably think of many more, almost anythings that anyone finds attractive is fair game I think, and why I use the other lot ... it is too easy to pick something to support the case for anything one fancies.
Anyone who has gone to a critique night at camera club or watched many of the videos modern 'masters' post on the interweb pick anything to criticise an image as long as it doesn't apply to their work (more of this later).
next ... finding Proximity
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