shutterflower said:
The advent of digital and before that, fully automatic technologies, has had only the effect of making what was once a very difficult, time consuming art or craft into a mainstream hobby. It has made professional photography more efficient, more accurate, more effective. Surely Ansel Adams would have loved to have had a very fast AF medium format camera or a Linhof Technorama 617. How many times had he missed the perfect moment, when all the lighting and colors, the birds and clouds and wind were all perfect? Many times. He would have been a great user of large format digital cameras and photoshop too.
It has also - and this is where the illusion of loss occurs - simplified the process - made it accessible to the masses. It hasn't simplified the entire variety of tools, but has created a massive breed of simple cameras and their relative software and accessories that appeal to the larger portion of the market – those who aren’t into photography in the classic sense.
George Masters
George,
While I agree with many of your points, I think the ability to shoot faster isn't what's destroying craft, it's that we are relying on the camera to make very important photographic decisions, to the extent that many are oblivious they are there to be made. For example, spot metering is time consuming and rarely found on digicams (and even DSLRs). And when present it's rarely used, because it's a bit tricky to use. But not spotmetering means that the user is never made aware of the light values of, say, the semi-transparent leaves of cottonwoods and aspens, and not being aware of the light values, never figures out that they glow a little brighter when the sun is 45 degrees off the camera axis (obtuse or acute) (
Example). I will say that the zone guys usually understand this, because it requires a spotmeter be used in every shot.
Another example: the use of exposure in contolling saturation--less exposure means greater saturation, as long as the camera does not compensate in some other way. The camera is probably trying only to get the entire scene represented, so it will compress the light values a bit to get the non-specular highlights about 250, and the black level about 30, regardless where it really was. But it's the middle that most people see, and the camera works in some mysterious way (mysterious to all except the programmers and the few who use it so much they figure it out) to get the photo to look overall 18% grey. But if the photographer wants one particular part of the image to be middle grey, or one partucular part of the image to have a particular color saturation, the only solution someone not aware of the saturation/exposure relationship if to bracket and hope for the best.
These are examples of the photography craft that's being lost, and I think it's mostly because the modern camera makes it very easy to ignore the decisions, and make it difficult to implement them if you wanted to. I suppose speed has something to do with it, but it's certainly not new. Kodak's Brownie concept was where it started, but there it was saved by some very good printing by professionals (recall that the Brownies came with film which you shot, then sent the entire camera to Rochester for processing, where a professional developed the latent image, floated the emulsion off the paper backing onto a glass plate by hand, shot it onto printing paper, and sent you the resulting image). As long as there was someone making good decisions some pretty good photographs result.
But the really good work came from photographers who understood the mechanics of the shutter (so they could make the best use of motion in the shot), by understanding all the ramifications of exposure (Ansel Adams was a master of this), including the color effects of putting light values near the shoulder and toe, and the vast library of effects obtainable by using the various filters available. All this is craft, the nuts and bolts of making an image, useful in doing your art, but not artistic in itself.
Here's what I think now: craft happens in the camera, art happens in the darkroom (analog or digital). If you've compromised the latent image, you've hobbled the art you can do with it. The more darkroom craft you know the better the odds of getting art out of the image, but a craftily-taken image is much easier to work with. That's why I think craft is important.
Bruce